CMDR Rover 6428 profile
(Federal Dropship)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 304,341,764 cr |
Credits spent on ships | 178,039,887 cr |
Credits spent on outfitting | 67,036,217 cr |
Credits spent on repairs | 368,978 cr |
Credits spent on fuel | 19,637 cr |
Credits spent on munitions | 137,089 cr |
Insurance claims | 10 |
Total claim costs | 2,384,344 cr |
Combat |
|
Bounties claimed | 229 |
Profit from bounties | 5,894,811 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 65,413 cr |
Highest single reward | 166,987 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 29,639 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 33,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 166,086,182 cr |
Commodities traded | 1,064 |
Average profit | 2,407,046 cr |
Highest single transaction | 53,116,128 cr |
Mining |
|
Profits from mining | 57,548,990 cr |
Minerals refined | 44 |
Materials collected | 1,121 |
Exploration |
|
Systems visited | 1,136 |
Profits from exploration | 130,728,830 cr |
Level 2 detailed scans | 5,599 |
Level 3 detailed scans | 5,569 |
Highest payout | 4,543,421 cr |
Total hyperspace distance | 71,729 ly |
Total hyperspace jumps | 1,447 |
Max distance from start | 22,661.39 ly |
Max distance from Sol | 22,672.71 ly |
Max distance from Colonia | 22,487.63 ly |
Approximate time played | 1W 6D 11H 55M |
Passengers |
|
Total bulk passengers delivered | 219 |
Total VIPs delivered | 25 |
Total delivered | 244 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 66,332 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 88 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 1 |
Crew |
|
Crew credits earned | 13,310,676 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 33M 41S |
Time in gunner role | 7M 8S |
Time in fighter con role | 10M 44S |