CMDR 0rphan profile
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,273,011,099 cr |
Credits spent on ships | 2,776,927,532 cr |
Credits spent on outfitting | 6,344,300,473 cr |
Credits spent on repairs | 42,278,613 cr |
Credits spent on fuel | 701,882 cr |
Credits spent on munitions | 3,784,734 cr |
Insurance claims | 41 |
Total claim costs | 228,715,477 cr |
Combat |
|
Bounties claimed | 1,679 |
Profit from bounties | 151,724,221 cr |
Combat bonds | 2,762 |
Profit from combat bonds | 283,768,595 cr |
Assassinations | 110 |
Profit from assassinations | 77,542,063 cr |
Highest single reward | 583,988 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 383 |
Lifetime fines value | 3,853,327 cr |
Bounties received/earned | 1,153 |
Lifetime bounty value | 235,672,550 cr |
Highest bounty issued | 6,079,200 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 36,213,260 cr |
Commodities smuggled | 18,736 |
Average profit | 548,686 cr |
Highest single transaction | 729,980 cr |
Trading |
|
Market network | 81 |
Trading profit | 4,005,942,202 cr |
Commodities traded | 37,339 |
Average profit | 16,691,426 cr |
Highest single transaction | 323,524,815 cr |
Mining |
|
Profits from mining | 3,909,986,554 cr |
Minerals refined | 4,798 |
Materials collected | 14,433 |
Exploration |
|
Systems visited | 12,700 |
Profits from exploration | 617,355,503 cr |
Level 2 detailed scans | 28,825 |
Level 3 detailed scans | 28,825 |
Highest payout | 5,345,450 cr |
Total hyperspace distance | 625,330 ly |
Total hyperspace jumps | 16,789 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 49,224.94 ly |
Approximate time played | 9W 6D 22H 20M |
Passengers |
|
Total bulk passengers delivered | 4,262 |
Total VIPs delivered | 3,690 |
Total delivered | 7,952 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 45,307 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,062 |
Grade 1 upgrades generated | 502 |
Grade 2 upgrades generated | 593 |
Grade 3 upgrades generated | 566 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 176 |
Crew |
|
Crew credits earned | 487,534,030 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 29M 30S |
Time in gunner role | 3H 9M 18S |
Time in fighter con role | 27M 6S |
Total credits accrued | 1,518,197 cr |