CMDR Paul melville profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 1,308,752,659 cr |
Credits spent on ships | 276,877,233 cr |
Credits spent on outfitting | 300,165,787 cr |
Credits spent on repairs | 2,549,438 cr |
Credits spent on fuel | 221,609 cr |
Credits spent on munitions | 547,574 cr |
Insurance claims | 72 |
Total claim costs | 106,841,644 cr |
Combat |
|
Bounties claimed | 153 |
Profit from bounties | 4,253,107 cr |
Combat bonds | 15 |
Profit from combat bonds | 444,435 cr |
Assassinations | 31 |
Profit from assassinations | 3,902,514 cr |
Highest single reward | 296,015 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 491,792 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 70,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 397,367 cr |
Commodities smuggled | 86 |
Average profit | 22,076 cr |
Highest single transaction | 127,492 cr |
Trading |
|
Market network | 290 |
Trading profit | 79,928,550 cr |
Commodities traded | 11,029 |
Average profit | 150,809 cr |
Highest single transaction | 23,916,800 cr |
Mining |
|
Profits from mining | 28,463,319 cr |
Minerals refined | 647 |
Materials collected | 7,451 |
Exploration |
|
Systems visited | 9,781 |
Profits from exploration | 1,112,009,235 cr |
Level 2 detailed scans | 32,000 |
Level 3 detailed scans | 31,998 |
Highest payout | 12,762,938 cr |
Total hyperspace distance | 406,713 ly |
Total hyperspace jumps | 10,702 |
Max distance from start | 38,645.72 ly |
Max distance from Sol | 38,686.41 ly |
Max distance from Colonia | 45,014.40 ly |
Approximate time played | 6W 6D 10H 20M |
Passengers |
|
Total bulk passengers delivered | 94 |
Total VIPs delivered | 380 |
Total delivered | 474 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 339,861 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 497 |
Grade 1 upgrades generated | 170 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 112 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 12M 36S |