CMDR Johnny-Alpha profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,951,161,577 cr |
Credits spent on ships | 1,415,558,431 cr |
Credits spent on outfitting | 3,006,987,461 cr |
Credits spent on repairs | 27,937,688 cr |
Credits spent on fuel | 619,678 cr |
Credits spent on munitions | 6,736,582 cr |
Insurance claims | 69 |
Total claim costs | 407,314,347 cr |
Combat |
|
Bounties claimed | 11,078 |
Profit from bounties | 823,554,313 cr |
Combat bonds | 2,333 |
Profit from combat bonds | 98,459,647 cr |
Assassinations | 364 |
Profit from assassinations | 352,460,876 cr |
Highest single reward | 1,825,038 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 490 |
Lifetime fines value | 455,727 cr |
Bounties received/earned | 823 |
Lifetime bounty value | 2,883,755 cr |
Highest bounty issued | 12,310 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,166,452 cr |
Commodities smuggled | 456 |
Average profit | 53,021 cr |
Highest single transaction | 418,240 cr |
Trading |
|
Market network | 341 |
Trading profit | 7,764,730,348 cr |
Commodities traded | 122,119 |
Average profit | 6,459,842 cr |
Highest single transaction | 495,419,904 cr |
Mining |
|
Profits from mining | 7,207,423,289 cr |
Minerals refined | 7,020 |
Materials collected | 30,412 |
Exploration |
|
Systems visited | 8,357 |
Profits from exploration | 470,055,527 cr |
Level 2 detailed scans | 15,487 |
Level 3 detailed scans | 36,951 |
Highest payout | 10,289,699 cr |
Total hyperspace distance | 349,712 ly |
Total hyperspace jumps | 12,695 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 12W 4D 13H 9M |
Passengers |
|
Total bulk passengers delivered | 1,217 |
Total VIPs delivered | 287 |
Total delivered | 1,504 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 650,023 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,732 |
Grade 1 upgrades generated | 1,077 |
Grade 2 upgrades generated | 836 |
Grade 3 upgrades generated | 1,033 |
Grade 4 upgrades generated | 1,048 |
Grade 5 upgrades generated | 738 |
Crew |
|
Crew credits earned | 528,070,558 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 11M 58S |
Time in gunner role | 1H 53M 25S |
Time in fighter con role | 1H 6M 24S |
Total credits accrued | 1,570,254 cr |