CMDR dak47922 profile
(Beluga Liner)
Federation: Recruit
Empire: King
Balance |
|
---|---|
Current assets | 1,391,484,600 cr |
Credits spent on ships | 711,097,557 cr |
Credits spent on outfitting | 437,696,377 cr |
Credits spent on repairs | 1,612,566 cr |
Credits spent on fuel | 544,492 cr |
Credits spent on munitions | 196,469 cr |
Insurance claims | 22 |
Total claim costs | 39,815,887 cr |
Combat |
|
Bounties claimed | 213 |
Profit from bounties | 3,021,949 cr |
Combat bonds | 14 |
Profit from combat bonds | 288,000 cr |
Assassinations | 18 |
Profit from assassinations | 267,421 cr |
Highest single reward | 73,837 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 412,619 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7,100 cr |
Highest bounty issued | 4,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,032,808 cr |
Commodities smuggled | 392 |
Average profit | 32,275 cr |
Highest single transaction | 566,848 cr |
Trading |
|
Market network | 191 |
Trading profit | 673,211,453 cr |
Commodities traded | 99,906 |
Average profit | 1,450,887 cr |
Highest single transaction | 36,152,640 cr |
Mining |
|
Profits from mining | 1,377,353 cr |
Minerals refined | 45 |
Materials collected | 2,791 |
Exploration |
|
Systems visited | 3,614 |
Profits from exploration | 236,444,731 cr |
Level 2 detailed scans | 6,983 |
Level 3 detailed scans | 6,658 |
Highest payout | 17,151,418 cr |
Total hyperspace distance | 98,577 ly |
Total hyperspace jumps | 5,153 |
Max distance from start | 7,484.94 ly |
Max distance from Sol | 7,472.27 ly |
Max distance from Colonia | 27,022.35 ly |
Approximate time played | 2W 3D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 22 |
Total delivered | 22 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,941 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 152 |
Grade 1 upgrades generated | 27 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 30 |
Multi-Crew |
|
Total time in multi-crew | 2H 17M 16S |
Time in gunner role | 9M 51S |