CMDR awhitebuff profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 40,299,713,568 cr |
Credits spent on ships | 2,606,190,022 cr |
Credits spent on outfitting | 7,839,313,714 cr |
Credits spent on repairs | 64,595,150 cr |
Credits spent on fuel | 1,656,410 cr |
Credits spent on munitions | 18,003,934 cr |
Insurance claims | 188 |
Total claim costs | 696,167,154 cr |
Combat |
|
Bounties claimed | 54,111 |
Profit from bounties | 4,949,449,415 cr |
Combat bonds | 3,946 |
Profit from combat bonds | 143,760,905 cr |
Assassinations | 112 |
Profit from assassinations | 19,878,502 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 5,679 |
Crime |
|
Fines issued | 386 |
Lifetime fines value | 1,732,912 cr |
Bounties received/earned | 3,791 |
Lifetime bounty value | 1,389,640 cr |
Highest bounty issued | 12,220 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,652,508 cr |
Commodities smuggled | 575 |
Average profit | 91,806 cr |
Highest single transaction | 696,384 cr |
Trading |
|
Market network | 391 |
Trading profit | 30,163,300,167 cr |
Commodities traded | 747,909 |
Average profit | 7,264,764 cr |
Highest single transaction | 318,507,456 cr |
Mining |
|
Profits from mining | 25,271,073,326 cr |
Minerals refined | 24,600 |
Materials collected | 50,750 |
Exploration |
|
Systems visited | 14,168 |
Profits from exploration | 297,516,517 cr |
Level 2 detailed scans | 15,910 |
Level 3 detailed scans | 113,626 |
Highest payout | 1,746,721 cr |
Total hyperspace distance | 845,663 ly |
Total hyperspace jumps | 33,916 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 33W 4D 9H 15M |
Passengers |
|
Total bulk passengers delivered | 1,144 |
Total VIPs delivered | 6,886 |
Total delivered | 8,030 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 768,656 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5,195 |
Grade 1 upgrades generated | 796 |
Grade 2 upgrades generated | 551 |
Grade 3 upgrades generated | 1,122 |
Grade 4 upgrades generated | 1,160 |
Grade 5 upgrades generated | 1,566 |
Crew |
|
Crew credits earned | 3,312,527,118 cr |
Crew hired | 26 |
Crew fired | 20 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 2M 12S |
Time in gunner role | 55M 19S |