CMDR CharlieBee profile
Federation: Rear Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 2,257,366,797 cr |
Credits spent on ships | 630,118,354 cr |
Credits spent on outfitting | 1,342,833,691 cr |
Credits spent on repairs | 8,334,502 cr |
Credits spent on fuel | 169,521 cr |
Credits spent on munitions | 2,254,473 cr |
Insurance claims | 16 |
Total claim costs | 98,899,883 cr |
Combat |
|
Bounties claimed | 2,311 |
Profit from bounties | 400,652,917 cr |
Combat bonds | 581 |
Profit from combat bonds | 42,267,965 cr |
Assassinations | 54 |
Profit from assassinations | 83,864,298 cr |
Highest single reward | 476,544 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 80,834,717 cr |
Bounties received/earned | 138 |
Lifetime bounty value | 259,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 487,256 cr |
Commodities smuggled | 102 |
Average profit | 21,185 cr |
Highest single transaction | 118,568 cr |
Trading |
|
Market network | 159 |
Trading profit | 1,302,452,364 cr |
Commodities traded | 85,043 |
Average profit | 2,800,973 cr |
Highest single transaction | 76,807,440 cr |
Mining |
|
Profits from mining | 617,756,234 cr |
Minerals refined | 1,292 |
Materials collected | 13,502 |
Exploration |
|
Systems visited | 1,786 |
Profits from exploration | 300,511,933 cr |
Level 2 detailed scans | 8,548 |
Level 3 detailed scans | 8,547 |
Highest payout | 15,757,456 cr |
Total hyperspace distance | 79,951 ly |
Total hyperspace jumps | 2,681 |
Max distance from start | 7,031.57 ly |
Max distance from Sol | 7,005.94 ly |
Max distance from Colonia | 28,595.78 ly |
Approximate time played | 3W 17H 34M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 61 |
Total delivered | 75 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 241,536 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 930 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 132 |
Grade 5 upgrades generated | 65 |
Crew |
|
Crew credits earned | 77,325,421 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 17M 46S |
Time in gunner role | 13M 54S |
Time in fighter con role | 40M 10S |
Total credits accrued | 99,725 cr |