CMDR DEMON7531 profile
![](/img/users/default.png?v=1548248885)
![](/img/ships/128049279/cobramkiii_default_defaultpaintjob.jpg)
Federation: Petty Officer
Empire: Lord
Balance |
|
---|---|
Current assets | 1,654,088,903 cr |
Credits spent on ships | 747,885,428 cr |
Credits spent on outfitting | 1,124,885,606 cr |
Credits spent on repairs | 2,754,414 cr |
Credits spent on fuel | 120,795 cr |
Credits spent on munitions | 288,787 cr |
Insurance claims | 7 |
Total claim costs | 32,884,422 cr |
Combat |
|
Bounties claimed | 41 |
Profit from bounties | 5,559,002 cr |
Combat bonds | 18 |
Profit from combat bonds | 1,180,267 cr |
Assassinations | 1 |
Profit from assassinations | 94,451 cr |
Highest single reward | 378,924 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 73,323 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,453 cr |
Commodities smuggled | 5 |
Average profit | 1,691 cr |
Highest single transaction | 2,500 cr |
Trading |
|
Market network | 37 |
Trading profit | 1,700,612,595 cr |
Commodities traded | 3,534 |
Average profit | 26,993,851 cr |
Highest single transaction | 123,348,800 cr |
Mining |
|
Profits from mining | 1,685,763,242 cr |
Minerals refined | 2,447 |
Materials collected | 2,505 |
Exploration |
|
Systems visited | 1,738 |
Profits from exploration | 82,669,908 cr |
Level 2 detailed scans | 5,673 |
Level 3 detailed scans | 5,673 |
Highest payout | 5,455,815 cr |
Total hyperspace distance | 71,464 ly |
Total hyperspace jumps | 2,384 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 7,511.38 ly |
Max distance from Colonia | 27,809.11 ly |
Approximate time played | 1W 5D 6H 25M |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 68 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 7 |
Crew |
|
Crew credits earned | 6,608,207 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 36M 31S |
Time in gunner role | 6M 23S |
Time in fighter con role | 5M 42S |