CMDR Subspeed profile
(Python)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1,689,510,181 cr |
Credits spent on ships | 295,574,563 cr |
Credits spent on outfitting | 599,858,745 cr |
Credits spent on repairs | 7,997,663 cr |
Credits spent on fuel | 186,448 cr |
Credits spent on munitions | 1,231,665 cr |
Insurance claims | 43 |
Total claim costs | 146,745,835 cr |
Combat |
|
Bounties claimed | 1,473 |
Profit from bounties | 77,766,892 cr |
Combat bonds | 2 |
Profit from combat bonds | 100,000 cr |
Assassinations | 144 |
Profit from assassinations | 68,505,393 cr |
Highest single reward | 332,600 cr |
Skimmers killed | 151 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 1,797,105 cr |
Bounties received/earned | 145 |
Lifetime bounty value | 71,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 780,551 cr |
Commodities smuggled | 217 |
Average profit | 14,727 cr |
Highest single transaction | 261,332 cr |
Trading |
|
Market network | 160 |
Trading profit | 821,191,456 cr |
Commodities traded | 20,149 |
Average profit | 924,765 cr |
Highest single transaction | 322,865,898 cr |
Mining |
|
Profits from mining | 797,924,739 cr |
Minerals refined | 1,995 |
Materials collected | 16,754 |
Exploration |
|
Systems visited | 1,351 |
Profits from exploration | 154,535,299 cr |
Level 2 detailed scans | 10,948 |
Level 3 detailed scans | 10,948 |
Highest payout | 5,882,787 cr |
Total hyperspace distance | 50,337 ly |
Total hyperspace jumps | 3,402 |
Max distance from start | 980.49 ly |
Max distance from Sol | 918.81 ly |
Max distance from Colonia | 22,819.93 ly |
Approximate time played | 5W 3D 7H 13M |
Passengers |
|
Total bulk passengers delivered | 7,591 |
Total VIPs delivered | 128 |
Total delivered | 7,719 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 252 |
Total profit | 4,651,257 cr |
Total rescue transactions | 45 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 522 |
Grade 1 upgrades generated | 115 |
Grade 2 upgrades generated | 122 |
Grade 3 upgrades generated | 127 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 72 |