CMDR SHYLPH profile
(Eagle)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 40,392,335,239 cr |
Credits spent on ships | 3,399,651,740 cr |
Credits spent on outfitting | 7,490,040,814 cr |
Credits spent on repairs | 49,297,366 cr |
Credits spent on fuel | 3,161,347 cr |
Credits spent on munitions | 12,620,328 cr |
Insurance claims | 11 |
Total claim costs | 70,298,026 cr |
Combat |
|
Bounties claimed | 31,001 |
Profit from bounties | 8,413,897,987 cr |
Combat bonds | 22,709 |
Profit from combat bonds | 16,382,297,809 cr |
Assassinations | 716 |
Profit from assassinations | 1,006,376,795 cr |
Highest single reward | 2,503,232 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 242 |
Lifetime fines value | 1,263,077 cr |
Bounties received/earned | 164 |
Lifetime bounty value | 124,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 237,860 cr |
Commodities smuggled | 11 |
Average profit | 29,733 cr |
Highest single transaction | 235,531 cr |
Trading |
|
Market network | 654 |
Trading profit | 39,108,729,584 cr |
Commodities traded | 773,162 |
Average profit | 19,246,422 cr |
Highest single transaction | 1,999,757,504 cr |
Mining |
|
Profits from mining | 16,642,141,646 cr |
Minerals refined | 23,328 |
Materials collected | 60,824 |
Exploration |
|
Systems visited | 22,582 |
Profits from exploration | 4,839,421,656 cr |
Level 2 detailed scans | 222,696 |
Level 3 detailed scans | 222,695 |
Highest payout | 19,036,132 cr |
Total hyperspace distance | 1,436,233 ly |
Total hyperspace jumps | 31,694 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,718.60 ly |
Approximate time played | 33W 1D 14H 24M |
Passengers |
|
Total bulk passengers delivered | 50,651 |
Total VIPs delivered | 3,038 |
Total delivered | 53,689 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1,090 |
Total profit | 2,010,423 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 11,253 |
Grade 1 upgrades generated | 967 |
Grade 2 upgrades generated | 1,132 |
Grade 3 upgrades generated | 1,611 |
Grade 4 upgrades generated | 2,207 |
Grade 5 upgrades generated | 5,336 |
Crew |
|
Crew credits earned | 151,012,476 cr |
Crew hired | 7 |
Crew fired | 7 |