CMDR Jimmy Phaseshift profile
(Type-10 Defender)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 8,762,480,859 cr |
Credits spent on ships | 851,332,938 cr |
Credits spent on outfitting | 1,532,476,536 cr |
Credits spent on repairs | 9,911,048 cr |
Credits spent on fuel | 202,094 cr |
Credits spent on munitions | 580,934 cr |
Insurance claims | 12 |
Total claim costs | 75,869,254 cr |
Combat |
|
Bounties claimed | 1,528 |
Profit from bounties | 123,146,964 cr |
Combat bonds | 100 |
Profit from combat bonds | 2,301,454 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 738,515 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 728 |
Lifetime fines value | 211,172 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 10,300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 373,332 cr |
Commodities smuggled | 135 |
Average profit | 53,333 cr |
Highest single transaction | 343,498 cr |
Trading |
|
Market network | 65 |
Trading profit | 7,928,592,808 cr |
Commodities traded | 86,124 |
Average profit | 18,143,233 cr |
Highest single transaction | 423,232,768 cr |
Mining |
|
Profits from mining | 7,706,404,966 cr |
Minerals refined | 8,082 |
Materials collected | 9,724 |
Exploration |
|
Systems visited | 1,690 |
Profits from exploration | 495,103,513 cr |
Level 2 detailed scans | 4,545 |
Level 3 detailed scans | 4,545 |
Highest payout | 8,368,590 cr |
Total hyperspace distance | 135,910 ly |
Total hyperspace jumps | 2,556 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,453.75 ly |
Approximate time played | 6W 11H 29M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,710 |
Total delivered | 1,710 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120,240 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,200 |
Grade 1 upgrades generated | 491 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 236 |
Grade 4 upgrades generated | 168 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew credits earned | 11,240,231 cr |
Crew hired | 1 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 24M 24S |
Time in gunner role | 3M 46S |
Time in fighter con role | 3M 9S |