CMDR harven sr. profile
(Krait Phantom)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 6,790,429,517 cr |
Credits spent on ships | 336,072,521 cr |
Credits spent on outfitting | 509,591,497 cr |
Credits spent on repairs | 3,761,076 cr |
Credits spent on fuel | 103,063 cr |
Credits spent on munitions | 236,745 cr |
Insurance claims | 4 |
Total claim costs | 1,768,262 cr |
Combat |
|
Bounties claimed | 75 |
Profit from bounties | 1,272,883 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 104,090 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 10,359 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 1,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 43 |
Trading profit | 6,159,264,782 cr |
Commodities traded | 22,240 |
Average profit | 50,903,015 cr |
Highest single transaction | 809,771,328 cr |
Mining |
|
Profits from mining | 6,039,082,881 cr |
Minerals refined | 7,085 |
Materials collected | 9,195 |
Exploration |
|
Systems visited | 3,213 |
Profits from exploration | 1,406,081,693 cr |
Level 2 detailed scans | 43,833 |
Level 3 detailed scans | 43,833 |
Highest payout | 16,748,510 cr |
Total hyperspace distance | 155,258 ly |
Total hyperspace jumps | 3,631 |
Max distance from start | 27,952.72 ly |
Max distance from Sol | 27,976.18 ly |
Max distance from Colonia | 27,613.89 ly |
Approximate time played | 6W 5D 10H 1M |
Passengers |
|
Total bulk passengers delivered | 894 |
Total VIPs delivered | 173 |
Total delivered | 1,067 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20,821 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 36 |
Grade 1 upgrades generated | 8 |
Grade 2 upgrades generated | 7 |
Grade 3 upgrades generated | 10 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 22M 56S |
Time in gunner role | 1M 17S |