Lokit [#9468389696945]

Henricks Settlement [#3229962752]
Tipo:
Outpost
Cuerpo celeste:
Lokit A 2 (430 a.l.)
Coordenadas: 23.8602 / -110.982

Lealtad:
Independiente
Gobierno:
Cooperativa
Economía:
Extracción

Instalaciones:
Comodidades
Equipamiento
Apex Interstellar Transport, Black Market, Contacts, Crew Lounge, Interstellar Factors Contact, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Universal Cartographics

Estado actual de la facción:
None

Prohibited:
Narcotics, Battle Weapons, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Nerve Agents, Slaves
Última actualización 19/4/24 7:49

Core Internal

FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1.980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5.930 cr
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2,5 t 0,2 MW 17.800 cr
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0,25 MW 53.410 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6.270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18.810 cr
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0,3 MW 56.440 cr

Optional Internal

Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1.000 cr
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34.330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111.570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362.590 cr
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1.178.420 cr
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0,57 MW 2.862.360 cr
5B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 134 0 t 0,6 MW 2.268.420 cr
6C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 113 0 t 0,59 MW 1.797.730 cr
6B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 158 0 t 0,71 MW 7.190.900 cr
6A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 0 t 0,83 MW 28.763.610 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12.000 cr
Fuel Transfer Limpets Integrity Mass Power Price
1B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 48 2 t 0,32 MW 4.800 cr
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97.200 cr
7E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0,55 MW 437.400 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 cr
Hull Reinforcements Integrity Mass Power Price
2E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 12.000 cr
3E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 28.000 cr
4E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 65.000 cr
5E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 32 t 0 MW 150.000 cr
Module Reinforcements Integrity Mass Power Price
3E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 8 t 0 MW 28.000 cr
Multi Limpet Controller Integrity Mass Power Price
3C Xeno Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3B Xeno Multi Limpet Controller ?? 80 15 t 0,3 MW ??
Planetary Approach Suite Integrity Mass Power Price
1I Planetary Approach Suite The required Thruster modifications, sensor package and avionics to allow a ship to fly effectively in close proximity to planets. ?? 0 t 0 MW 500 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18.000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21.600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72.000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86.400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576.000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691.200 cr
Prospector Limpets Integrity Mass Power Price
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0,34 MW 21.600 cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,3 MW 97.200 cr
7E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 80 t 0,55 MW 437.400 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6.000 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113.400 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1.020.600 cr
Repair Limpets Integrity Mass Power Price
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,55 MW ??
Shield Generators Integrity Mass Power Price
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1.980 cr
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1,8 MW 84.650 cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250.000 cr

Weapon Hardpoint

Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24.260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36.400 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6.800 cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9.400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,42 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72.600 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512.400 cr
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Pulse Lasers Integrity Mass Power Price
1G Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,38 MW 26.000 cr
2F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,58 MW 132.800 cr
4A Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 80 16 t 1,37 MW 877.600 cr