Perfil de Maszer
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Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.302.677.540 cr |
Credits spent on ships | 822.554.135 cr |
Credits spent on outfitting | 1.856.279.729 cr |
Credits spent on repairs | 3.823.928 cr |
Credits spent on fuel | 234.563 cr |
Credits spent on munitions | 1.847.663 cr |
Insurance claims | 3 |
Total claim costs | 11.584.398 cr |
Combat |
|
Bounties claimed | 1.187 |
Profit from bounties | 73.342.896 cr |
Combat bonds | 172 |
Profit from combat bonds | 6.657.820 cr |
Assassinations | 46 |
Profit from assassinations | 20.542.458 cr |
Highest single reward | 397.900 cr |
Skimmers killed | 75 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 244.400 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 32.200 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 68.014 cr |
Commodities smuggled | 17 |
Average profit | 11.336 cr |
Highest single transaction | 35.260 cr |
Trading |
|
Market network | 59 |
Trading profit | 5.507.002.245 cr |
Commodities traded | 9.437 |
Average profit | 45.891.685 cr |
Highest single transaction | 419.096.262 cr |
Mining |
|
Profits from mining | 5.503.505.553 cr |
Minerals refined | 5.605 |
Materials collected | 20.496 |
Exploration |
|
Systems visited | 1.748 |
Profits from exploration | 213.591.837 cr |
Level 2 detailed scans | 18.655 |
Level 3 detailed scans | 18.655 |
Highest payout | 7.473.093 cr |
Total hyperspace distance | 84.197 a.l. |
Total hyperspace jumps | 2.396 |
Max distance from start | 5.975,73 a.l. |
Max distance from Sol | 6.012,44 a.l. |
Max distance from Colonia | 23.593,79 a.l. |
Approximate time played | 4W 4D 23H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1.353 |
Total delivered | 1.353 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 77.206 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.921 |
Grade 1 upgrades generated | 343 |
Grade 2 upgrades generated | 358 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 442 |
Grade 5 upgrades generated | 316 |
Crew |
|
Crew credits earned | 262.600.555 cr |
Crew hired | 13 |
Crew fired | 12 |
Multi-Crew |
|
Total time in multi-crew | 40M 2S |
Time in gunner role | 6M 15S |
Time in fighter con role | 30M 30S |