Perfil de AJH
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21.350.990.242 cr |
Credits spent on ships | 1.786.044.054 cr |
Credits spent on outfitting | 4.494.433.745 cr |
Credits spent on repairs | 16.038.279 cr |
Credits spent on fuel | 1.643.862 cr |
Credits spent on munitions | 4.274.036 cr |
Insurance claims | 17 |
Total claim costs | 87.785.852 cr |
Combat |
|
Bounties claimed | 8.940 |
Profit from bounties | 567.915.280 cr |
Combat bonds | 632 |
Profit from combat bonds | 30.508.754 cr |
Assassinations | 34 |
Profit from assassinations | 4.582.267 cr |
Highest single reward | 1.503.179 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 248 |
Lifetime fines value | 1.078.740 cr |
Bounties received/earned | 315 |
Lifetime bounty value | 323.800 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1.774.973 cr |
Commodities smuggled | 272 |
Average profit | 177.497 cr |
Highest single transaction | 826.368 cr |
Trading |
|
Market network | 185 |
Trading profit | 9.395.934.268 cr |
Commodities traded | 336.189 |
Average profit | 8.030.713 cr |
Highest single transaction | 606.237.312 cr |
Mining |
|
Profits from mining | 7.772.829.262 cr |
Minerals refined | 8.382 |
Materials collected | 40.706 |
Exploration |
|
Systems visited | 5.446 |
Profits from exploration | 172.906.423 cr |
Level 2 detailed scans | 13.920 |
Level 3 detailed scans | 22.055 |
Highest payout | 1.917.948 cr |
Total hyperspace distance | 297.334 a.l. |
Total hyperspace jumps | 10.677 |
Max distance from start | 22.030,15 a.l. |
Max distance from Sol | 22.037,48 a.l. |
Max distance from Colonia | 24.908,15 a.l. |
Approximate time played | 14W 19H 27M |
Passengers |
|
Total bulk passengers delivered | 15.935 |
Total VIPs delivered | 17.951 |
Total delivered | 33.886 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4.566 |
Grade 1 upgrades generated | 628 |
Grade 2 upgrades generated | 668 |
Grade 3 upgrades generated | 865 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 1.541 |
Crew |
|
Crew credits earned | 138.210.372 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 40M 30S |
Time in gunner role | 25M 42S |