Perfil de BLVTFVX
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.999.200.888 cr |
Credits spent on ships | 1.218.273.949 cr |
Credits spent on outfitting | 2.431.771.943 cr |
Credits spent on repairs | 33.722.283 cr |
Credits spent on fuel | 579.741 cr |
Credits spent on munitions | 7.586.325 cr |
Insurance claims | 8 |
Total claim costs | 36.893.748 cr |
Combat |
|
Bounties claimed | 8.526 |
Profit from bounties | 2.127.010.710 cr |
Combat bonds | 1.091 |
Profit from combat bonds | 69.805.634 cr |
Assassinations | 55 |
Profit from assassinations | 69.682.250 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 303.573 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 59.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36.583 cr |
Commodities smuggled | 11 |
Average profit | 4.573 cr |
Highest single transaction | 15.326 cr |
Trading |
|
Market network | 60 |
Trading profit | 84.144.111 cr |
Commodities traded | 38.222 |
Average profit | 163.387 cr |
Highest single transaction | 40.928.440 cr |
Mining |
|
Profits from mining | 15.161.230.370 cr |
Minerals refined | 880 |
Materials collected | 22.260 |
Exploration |
|
Systems visited | 2.228 |
Profits from exploration | 62.934.924 cr |
Level 2 detailed scans | 8.263 |
Level 3 detailed scans | 8.263 |
Highest payout | 1.890.063 cr |
Total hyperspace distance | 161.846 a.l. |
Total hyperspace jumps | 6.775 |
Max distance from start | 5.575,52 a.l. |
Max distance from Sol | 5.616,54 a.l. |
Max distance from Colonia | 22.435,84 a.l. |
Approximate time played | 14W 2D 19H 4M |
Passengers |
|
Total bulk passengers delivered | 866 |
Total VIPs delivered | 184 |
Total delivered | 1.050 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 125.950 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3.073 |
Grade 1 upgrades generated | 717 |
Grade 2 upgrades generated | 627 |
Grade 3 upgrades generated | 802 |
Grade 4 upgrades generated | 647 |
Grade 5 upgrades generated | 280 |
Multi-Crew |
|
Total time in multi-crew | 2D 53M 52S |
Time in gunner role | 7M 29S |