Perfil de jaxes
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1.387.621.290 cr |
Credits spent on ships | 215.578.534 cr |
Credits spent on outfitting | 254.210.881 cr |
Credits spent on repairs | 6.663.281 cr |
Credits spent on fuel | 80.222 cr |
Credits spent on munitions | 139.042 cr |
Insurance claims | 13 |
Total claim costs | 54.236.802 cr |
Combat |
|
Bounties claimed | 99 |
Profit from bounties | 3.179.410 cr |
Combat bonds | 14 |
Profit from combat bonds | 329.728 cr |
Assassinations | 1 |
Profit from assassinations | 10.000 cr |
Highest single reward | 220.177 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 39.698 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 9.400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 671.496 cr |
Commodities smuggled | 26 |
Average profit | 74.611 cr |
Highest single transaction | 571.978 cr |
Trading |
|
Market network | 64 |
Trading profit | 1.599.693 cr |
Commodities traded | 1.738 |
Average profit | 11.762 cr |
Highest single transaction | 180.678 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6.615 |
Exploration |
|
Systems visited | 3.361 |
Profits from exploration | 416.925.691 cr |
Level 2 detailed scans | 13.193 |
Level 3 detailed scans | 13.893 |
Highest payout | 8.139.477 cr |
Total hyperspace distance | 155.893 a.l. |
Total hyperspace jumps | 4.111 |
Max distance from start | 6.940,00 a.l. |
Max distance from Sol | 7.006,19 a.l. |
Max distance from Colonia | 24.152,14 a.l. |
Approximate time played | 2W 3D 19H 43M |
Passengers |
|
Total bulk passengers delivered | 262 |
Total VIPs delivered | 2.302 |
Total delivered | 2.564 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 965.701 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 527 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 118 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 46.546.423 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9M 11S |