Perfil de Fallen Ash
(Python Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 49.865.334.201 cr |
Credits spent on ships | 3.647.615.133 cr |
Credits spent on outfitting | 8.796.970.682 cr |
Credits spent on repairs | 27.432.650 cr |
Credits spent on fuel | 1.274.969 cr |
Credits spent on munitions | 1.604.627 cr |
Insurance claims | 83 |
Total claim costs | 574.508.100 cr |
Combat |
|
Bounties claimed | 21.002 |
Profit from bounties | 1.585.746.293 cr |
Combat bonds | 1.336 |
Profit from combat bonds | 1.732.733.753 cr |
Assassinations | 23 |
Profit from assassinations | 3.540.982 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 194 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 14.077.592 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 103.000 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1.431 cr |
Commodities smuggled | 5 |
Average profit | 286 cr |
Highest single transaction | 539 cr |
Trading |
|
Market network | 112 |
Trading profit | 8.963.358.697 cr |
Commodities traded | 202.822 |
Average profit | 20.142.379 cr |
Highest single transaction | 749.773.274 cr |
Mining |
|
Profits from mining | 4.705.775.065 cr |
Minerals refined | 4.394 |
Materials collected | 43.294 |
Exploration |
|
Systems visited | 7.774 |
Profits from exploration | 2.869.053.906 cr |
Level 2 detailed scans | 50.399 |
Level 3 detailed scans | 50.399 |
Highest payout | 43.748.900 cr |
Total hyperspace distance | 511.455 a.l. |
Total hyperspace jumps | 13.135 |
Max distance from start | 26.064,31 a.l. |
Max distance from Sol | 26.095,98 a.l. |
Max distance from Colonia | 29.246,10 a.l. |
Approximate time played | 35W 3D 8H 40M |
Passengers |
|
Total bulk passengers delivered | 28.914 |
Total VIPs delivered | 4.017 |
Total delivered | 32.931 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 72.498 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8.164 |
Grade 1 upgrades generated | 761 |
Grade 2 upgrades generated | 945 |
Grade 3 upgrades generated | 1.297 |
Grade 4 upgrades generated | 1.599 |
Grade 5 upgrades generated | 3.562 |
Crew |
|
Crew credits earned | 5.152.871.195 cr |
Crew hired | 21 |
Crew fired | 21 |
Crew lost | 11 |