Perfil de Fractal Shard
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 796.789.585 cr |
Credits spent on ships | 2.587.144.510 cr |
Credits spent on outfitting | 3.591.523.908 cr |
Credits spent on repairs | 9.062.451 cr |
Credits spent on fuel | 309.424 cr |
Credits spent on munitions | 1.641.278 cr |
Insurance claims | 62 |
Total claim costs | 102.890.115 cr |
Combat |
|
Bounties claimed | 445 |
Profit from bounties | 16.862.739 cr |
Combat bonds | 277 |
Profit from combat bonds | 15.804.329 cr |
Assassinations | 1 |
Profit from assassinations | 73.814 cr |
Highest single reward | 238.160 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 223 |
Lifetime fines value | 426.202 cr |
Bounties received/earned | 170 |
Lifetime bounty value | 518.150 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 451.075 cr |
Commodities smuggled | 429 |
Average profit | 28.192 cr |
Highest single transaction | 139.914 cr |
Trading |
|
Market network | 61 |
Trading profit | 106.205.099 cr |
Commodities traded | 35.820 |
Average profit | 352.841 cr |
Highest single transaction | 29.864.880 cr |
Mining |
|
Profits from mining | 64.777.037 cr |
Minerals refined | 1.488 |
Materials collected | 7.378 |
Exploration |
|
Systems visited | 11.097 |
Profits from exploration | 140.414.834 cr |
Level 2 detailed scans | 6.585 |
Level 3 detailed scans | 35.279 |
Highest payout | 3.072.799 cr |
Total hyperspace distance | 342.680 a.l. |
Total hyperspace jumps | 12.427 |
Max distance from start | 25.964,27 a.l. |
Max distance from Sol | 26.019,49 a.l. |
Max distance from Colonia | 25.768,69 a.l. |
Approximate time played | 7W 6D 20H 3M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 2.358 |
Total delivered | 2.405 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.253 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 705 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 176 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 23.849.544 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 14H 49M 32S |
Time in gunner role | 11H 48M 40S |
Time in fighter con role | 1H 26M 48S |
Total credits accrued | 279.664 cr |