Perfil de Sternenwind
Federation: Ensign
Empire: Master
Balance |
|
---|---|
Current assets | 1.050.190.795 cr |
Credits spent on ships | 325.958.756 cr |
Credits spent on outfitting | 657.768.774 cr |
Credits spent on repairs | 13.360.780 cr |
Credits spent on fuel | 466.630 cr |
Credits spent on munitions | 1.757.909 cr |
Insurance claims | 39 |
Total claim costs | 80.740.342 cr |
Combat |
|
Bounties claimed | 943 |
Profit from bounties | 39.879.060 cr |
Combat bonds | 248 |
Profit from combat bonds | 13.406.853 cr |
Assassinations | 63 |
Profit from assassinations | 2.908.366 cr |
Highest single reward | 519.958 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 794.850 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 121.120 cr |
Highest bounty issued | 12.500 cr |
Smuggling |
|
Black market network | 63 |
Black market profit | 3.040.995 cr |
Commodities smuggled | 1.801 |
Average profit | 32.010 cr |
Highest single transaction | 319.410 cr |
Trading |
|
Market network | 351 |
Trading profit | 786.797.724 cr |
Commodities traded | 28.040 |
Average profit | 922.389 cr |
Highest single transaction | 64.084.797 cr |
Mining |
|
Profits from mining | 769.851.403 cr |
Minerals refined | 2.163 |
Materials collected | 8.915 |
Exploration |
|
Systems visited | 3.716 |
Profits from exploration | 171.573.296 cr |
Level 2 detailed scans | 13.298 |
Level 3 detailed scans | 9.716 |
Highest payout | 5.991.488 cr |
Total hyperspace distance | 112.194 a.l. |
Total hyperspace jumps | 5.769 |
Max distance from start | 21.967,73 a.l. |
Max distance from Sol | 22.037,19 a.l. |
Max distance from Colonia | 22.781,35 a.l. |
Approximate time played | 5W 4D 9H 52M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 23 |
Total delivered | 26 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 417.034 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 858 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 106 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 46.079.247 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 2M 21S |
Time in gunner role | 2M 8S |