Perfil de Smash G23
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.440.047.189 cr |
Credits spent on ships | 2.094.483.846 cr |
Credits spent on outfitting | 6.288.903.521 cr |
Credits spent on repairs | 29.299.677 cr |
Credits spent on fuel | 459.304 cr |
Credits spent on munitions | 3.007.488 cr |
Insurance claims | 52 |
Total claim costs | 157.706.609 cr |
Combat |
|
Bounties claimed | 3.922 |
Profit from bounties | 271.819.544 cr |
Combat bonds | 1.644 |
Profit from combat bonds | 54.151.119 cr |
Assassinations | 35 |
Profit from assassinations | 21.989.777 cr |
Highest single reward | 420.733 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 1.651.910 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 1.425.935 cr |
Highest bounty issued | 795.900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 154.795 cr |
Commodities smuggled | 9 |
Average profit | 22.114 cr |
Highest single transaction | 51.043 cr |
Trading |
|
Market network | 115 |
Trading profit | 10.433.415.133 cr |
Commodities traded | 56.278 |
Average profit | 21.423.850 cr |
Highest single transaction | 1.014.647.760 cr |
Mining |
|
Profits from mining | 9.990.256.915 cr |
Minerals refined | 11.588 |
Materials collected | 21.026 |
Exploration |
|
Systems visited | 8.639 |
Profits from exploration | 513.339.042 cr |
Level 2 detailed scans | 21.435 |
Level 3 detailed scans | 21.786 |
Highest payout | 15.373.209 cr |
Total hyperspace distance | 568.952 a.l. |
Total hyperspace jumps | 11.833 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 9W 17H 37M |
Passengers |
|
Total bulk passengers delivered | 7.695 |
Total VIPs delivered | 390 |
Total delivered | 8.085 |
Total ejected | 149 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 58.830 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2.432 |
Grade 1 upgrades generated | 469 |
Grade 2 upgrades generated | 492 |
Grade 3 upgrades generated | 692 |
Grade 4 upgrades generated | 502 |
Grade 5 upgrades generated | 277 |
Crew |
|
Crew credits earned | 772.546.179 cr |
Crew hired | 16 |
Crew fired | 12 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 58M 4S |
Time in gunner role | 3M 4S |