Perfil de Rogue II
(Anaconda)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 3.450.163.231 cr |
Credits spent on ships | 1.308.680.190 cr |
Credits spent on outfitting | 2.159.103.823 cr |
Credits spent on repairs | 9.072.887 cr |
Credits spent on fuel | 97.454 cr |
Credits spent on munitions | 451.074 cr |
Insurance claims | 25 |
Total claim costs | 189.345.700 cr |
Combat |
|
Bounties claimed | 101 |
Profit from bounties | 6.818.061 cr |
Combat bonds | 63 |
Profit from combat bonds | 3.750.357 cr |
Assassinations | 46 |
Profit from assassinations | 21.896.969 cr |
Highest single reward | 150.992 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 438.124 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 109.900 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 181.824 cr |
Commodities smuggled | 32 |
Average profit | 181.824 cr |
Highest single transaction | 181.824 cr |
Trading |
|
Market network | 12 |
Trading profit | 38.550.512 cr |
Commodities traded | 4.823 |
Average profit | 820.224 cr |
Highest single transaction | 32.433.152 cr |
Mining |
|
Profits from mining | 2.471.576 cr |
Minerals refined | 183 |
Materials collected | 7.123 |
Exploration |
|
Systems visited | 12.005 |
Profits from exploration | 3.783.367.698 cr |
Level 2 detailed scans | 56.752 |
Level 3 detailed scans | 56.752 |
Highest payout | 18.121.719 cr |
Total hyperspace distance | 738.582 a.l. |
Total hyperspace jumps | 12.635 |
Max distance from start | 65.393,03 a.l. |
Max distance from Sol | 65.424,32 a.l. |
Max distance from Colonia | 46.615,28 a.l. |
Approximate time played | 16W 2D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 1.056 |
Total VIPs delivered | 203 |
Total delivered | 1.259 |
Total ejected | 135 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 121.219 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 340 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 34 |
Multi-Crew |
|
Total time in multi-crew | 2H 15M 3S |
Time in gunner role | 5H 7M 27S |
Time in fighter con role | 3M 54S |