Perfil de Clockdistrict
(Imperial Clipper)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17.223.896.011 cr |
Credits spent on ships | 2.058.246.083 cr |
Credits spent on outfitting | 5.334.871.430 cr |
Credits spent on repairs | 19.201.916 cr |
Credits spent on fuel | 832.350 cr |
Credits spent on munitions | 2.078.907 cr |
Insurance claims | 150 |
Total claim costs | 631.177.564 cr |
Combat |
|
Bounties claimed | 2.030 |
Profit from bounties | 363.502.273 cr |
Combat bonds | 2.178 |
Profit from combat bonds | 823.713.714 cr |
Assassinations | 16 |
Profit from assassinations | 23.176.220 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 699 |
Lifetime fines value | 4.521.811 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 23.500 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 12.836.620 cr |
Commodities smuggled | 760 |
Average profit | 4.278.873 cr |
Highest single transaction | 12.825.360 cr |
Trading |
|
Market network | 289 |
Trading profit | 5.531.291.634 cr |
Commodities traded | 786.436 |
Average profit | 3.617.588 cr |
Highest single transaction | 156.818.816 cr |
Mining |
|
Profits from mining | 6.476.211.099 cr |
Minerals refined | 3.805 |
Materials collected | 13.568 |
Exploration |
|
Systems visited | 5.747 |
Profits from exploration | 822.264.784 cr |
Level 2 detailed scans | 14.969 |
Level 3 detailed scans | 14.968 |
Highest payout | 16.368.445 cr |
Total hyperspace distance | 361.582 a.l. |
Total hyperspace jumps | 10.801 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 16W 6D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 10.992 |
Total VIPs delivered | 2.231 |
Total delivered | 13.223 |
Total ejected | 388 |
Search and Rescue |
|
Total items rescued | 537 |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2.783 |
Grade 1 upgrades generated | 403 |
Grade 2 upgrades generated | 430 |
Grade 3 upgrades generated | 523 |
Grade 4 upgrades generated | 614 |
Grade 5 upgrades generated | 813 |
Crew |
|
Crew credits earned | 203.364.822 cr |
Crew hired | 16 |
Crew fired | 15 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 1M 20S |
Time in gunner role | 2H 29M 38S |
Total credits accrued | 899.836 cr |