Perfil de Clockdistrict
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17.119.269.995 cr |
Credits spent on ships | 2.356.049.046 cr |
Credits spent on outfitting | 6.691.619.025 cr |
Credits spent on repairs | 20.125.611 cr |
Credits spent on fuel | 914.774 cr |
Credits spent on munitions | 7.572.760 cr |
Insurance claims | 194 |
Total claim costs | 860.233.972 cr |
Combat |
|
Bounties claimed | 2.030 |
Profit from bounties | 363.502.273 cr |
Combat bonds | 2.377 |
Profit from combat bonds | 1.472.610.653 cr |
Assassinations | 16 |
Profit from assassinations | 23.176.220 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 706 |
Lifetime fines value | 4.523.311 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 3.132.900 cr |
Highest bounty issued | 1.512.300 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 12.836.620 cr |
Commodities smuggled | 760 |
Average profit | 4.278.873 cr |
Highest single transaction | 12.825.360 cr |
Trading |
|
Market network | 293 |
Trading profit | 5.830.759.413 cr |
Commodities traded | 807.195 |
Average profit | 3.735.272 cr |
Highest single transaction | 156.818.816 cr |
Mining |
|
Profits from mining | 6.528.102.267 cr |
Minerals refined | 4.324 |
Materials collected | 14.572 |
Exploration |
|
Systems visited | 5.923 |
Profits from exploration | 823.575.647 cr |
Level 2 detailed scans | 15.094 |
Level 3 detailed scans | 15.093 |
Highest payout | 16.368.445 cr |
Total hyperspace distance | 376.469 a.l. |
Total hyperspace jumps | 11.393 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 3D 18H 57M |
Passengers |
|
Total bulk passengers delivered | 11.704 |
Total VIPs delivered | 2.231 |
Total delivered | 13.935 |
Total ejected | 388 |
Search and Rescue |
|
Total items rescued | 1.417 |
Total profit | 82.888.073 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2.985 |
Grade 1 upgrades generated | 419 |
Grade 2 upgrades generated | 452 |
Grade 3 upgrades generated | 560 |
Grade 4 upgrades generated | 674 |
Grade 5 upgrades generated | 880 |
Crew |
|
Crew credits earned | 303.353.592 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 7H 16M 3S |
Time in gunner role | 2H 29M 38S |
Total credits accrued | 899.836 cr |