Perfil de Rufus Bray
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17.544.601.465 cr |
Credits spent on ships | 4.661.680.210 cr |
Credits spent on outfitting | 18.433.638.225 cr |
Credits spent on repairs | 79.196.049 cr |
Credits spent on fuel | 3.464.903 cr |
Credits spent on munitions | 25.218.890 cr |
Insurance claims | 31 |
Total claim costs | 377.815.706 cr |
Combat |
|
Bounties claimed | 5.565 |
Profit from bounties | 2.265.795.154 cr |
Combat bonds | 38.551 |
Profit from combat bonds | 2.692.967.771 cr |
Assassinations | 499 |
Profit from assassinations | 770.033.952 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 375 |
Crime |
|
Fines issued | 281 |
Lifetime fines value | 23.994.316 cr |
Bounties received/earned | 308 |
Lifetime bounty value | 3.307.800 cr |
Highest bounty issued | 1.023.800 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 2.120.396 cr |
Commodities smuggled | 1.164 |
Average profit | 92.191 cr |
Highest single transaction | 484.041 cr |
Trading |
|
Market network | 985 |
Trading profit | 19.964.926.593 cr |
Commodities traded | 577.731 |
Average profit | 4.253.286 cr |
Highest single transaction | 299.948.128 cr |
Mining |
|
Profits from mining | 21.613.935.027 cr |
Minerals refined | 84.749 |
Materials collected | 158.867 |
Exploration |
|
Systems visited | 7.111 |
Profits from exploration | 1.383.035.900 cr |
Level 2 detailed scans | 40.933 |
Level 3 detailed scans | 40.928 |
Highest payout | 12.744.337 cr |
Total hyperspace distance | 299.896 a.l. |
Total hyperspace jumps | 16.414 |
Max distance from start | 5.410,17 a.l. |
Max distance from Sol | 5.397,07 a.l. |
Max distance from Colonia | 27.342,45 a.l. |
Approximate time played | 29W 4D 8H 14M |
Passengers |
|
Total bulk passengers delivered | 459 |
Total VIPs delivered | 242 |
Total delivered | 701 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 346 |
Total profit | 9.467.719 cr |
Total rescue transactions | 102 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 11.779 |
Grade 1 upgrades generated | 1.542 |
Grade 2 upgrades generated | 2.104 |
Grade 3 upgrades generated | 2.941 |
Grade 4 upgrades generated | 2.932 |
Grade 5 upgrades generated | 2.260 |
Crew |
|
Crew credits earned | 4.412.818.833 cr |
Crew hired | 52 |
Crew fired | 51 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 56S |
Time in gunner role | 19S |
Time in fighter con role | 12M 58S |
Total credits accrued | 6.425.989 cr |