Perfil de Crj-705
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5.761.424.817 cr |
Credits spent on ships | 1.362.792.970 cr |
Credits spent on outfitting | 3.999.920.317 cr |
Credits spent on repairs | 23.774.016 cr |
Credits spent on fuel | 348.187 cr |
Credits spent on munitions | 1.177.631 cr |
Insurance claims | 12 |
Total claim costs | 177.380.948 cr |
Combat |
|
Bounties claimed | 1.185 |
Profit from bounties | 244.474.848 cr |
Combat bonds | 908 |
Profit from combat bonds | 42.851.899 cr |
Assassinations | 22 |
Profit from assassinations | 38.397.471 cr |
Highest single reward | 328.102 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 358 |
Lifetime fines value | 126.576 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 3.199.450 cr |
Highest bounty issued | 1.585.200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1.972 cr |
Commodities smuggled | 5 |
Average profit | 394 cr |
Highest single transaction | 612 cr |
Trading |
|
Market network | 80 |
Trading profit | 8.847.730.441 cr |
Commodities traded | 117.589 |
Average profit | 16.294.163 cr |
Highest single transaction | 624.759.840 cr |
Mining |
|
Profits from mining | 5.232.024.263 cr |
Minerals refined | 10.916 |
Materials collected | 28.963 |
Exploration |
|
Systems visited | 5.507 |
Profits from exploration | 359.345.325 cr |
Level 2 detailed scans | 18.745 |
Level 3 detailed scans | 18.745 |
Highest payout | 7.701.528 cr |
Total hyperspace distance | 353.227 a.l. |
Total hyperspace jumps | 7.679 |
Max distance from start | 65.359,11 a.l. |
Max distance from Sol | 65.389,94 a.l. |
Max distance from Colonia | 46.361,83 a.l. |
Approximate time played | 8W 2D 10H 7M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 38 |
Total delivered | 92 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 80.061 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.896 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 339 |
Grade 3 upgrades generated | 406 |
Grade 4 upgrades generated | 504 |
Grade 5 upgrades generated | 323 |
Crew |
|
Crew credits earned | 15.775.078 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 53M 17S |
Time in gunner role | 9H 55M 7S |