Perfil de Xenise
(Type-9 Heavy)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 3.113.245.107 cr |
Credits spent on ships | 1.586.802.864 cr |
Credits spent on outfitting | 4.052.257.829 cr |
Credits spent on repairs | 15.291.615 cr |
Credits spent on fuel | 252.811 cr |
Credits spent on munitions | 1.560.241 cr |
Insurance claims | 11 |
Total claim costs | 93.959.155 cr |
Combat |
|
Bounties claimed | 682 |
Profit from bounties | 37.066.102 cr |
Combat bonds | 29 |
Profit from combat bonds | 1.328.261 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 352.615 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 306.726 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 315.750 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 158.993 cr |
Commodities smuggled | 47 |
Average profit | 19.874 cr |
Highest single transaction | 118.611 cr |
Trading |
|
Market network | 79 |
Trading profit | 10.251.803.212 cr |
Commodities traded | 15.555 |
Average profit | 38.686.050 cr |
Highest single transaction | 550.466.560 cr |
Mining |
|
Profits from mining | 9.528.588.525 cr |
Minerals refined | 8.030 |
Materials collected | 7.123 |
Exploration |
|
Systems visited | 2.709 |
Profits from exploration | 54.855.889 cr |
Level 2 detailed scans | 7.561 |
Level 3 detailed scans | 7.560 |
Highest payout | 1.095.781 cr |
Total hyperspace distance | 107.980 a.l. |
Total hyperspace jumps | 4.449 |
Max distance from start | 55.243,63 a.l. |
Max distance from Sol | 55.300,36 a.l. |
Max distance from Colonia | 36.567,58 a.l. |
Approximate time played | 4W 3D 19H 54M |
Passengers |
|
Total bulk passengers delivered | 5.509 |
Total VIPs delivered | 2.771 |
Total delivered | 8.280 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 79.552 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 593 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 169 |
Grade 3 upgrades generated | 178 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 1.337.349.425 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 23M 58S |
Time in fighter con role | 6M 9S |