Perfil de Nimisha Boynton
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.335.898.766 cr |
Credits spent on ships | 3.687.091.094 cr |
Credits spent on outfitting | 4.662.643.353 cr |
Credits spent on repairs | 4.332.965 cr |
Credits spent on fuel | 160.249 cr |
Credits spent on munitions | 478.568 cr |
Insurance claims | 7 |
Total claim costs | 45.427.485 cr |
Combat |
|
Bounties claimed | 176 |
Profit from bounties | 31.782.294 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 24 |
Profit from assassinations | 11.116.169 cr |
Highest single reward | 284.845 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 27.724.660 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 28.000 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13.748 cr |
Commodities smuggled | 8 |
Average profit | 2.291 cr |
Highest single transaction | 5.295 cr |
Trading |
|
Market network | 79 |
Trading profit | 3.840.927.157 cr |
Commodities traded | 32.923 |
Average profit | 23.138.115 cr |
Highest single transaction | 133.236.224 cr |
Mining |
|
Profits from mining | 3.520.276.358 cr |
Minerals refined | 9.008 |
Materials collected | 14.143 |
Exploration |
|
Systems visited | 7.222 |
Profits from exploration | 593.799.137 cr |
Level 2 detailed scans | 30.938 |
Level 3 detailed scans | 30.938 |
Highest payout | 10.290.001 cr |
Total hyperspace distance | 435.093 a.l. |
Total hyperspace jumps | 8.694 |
Max distance from start | 26.737,45 a.l. |
Max distance from Sol | 26.027,18 a.l. |
Max distance from Colonia | 26.099,24 a.l. |
Approximate time played | 5W 2D 38M |
Passengers |
|
Total bulk passengers delivered | 562 |
Total VIPs delivered | 2.360 |
Total delivered | 2.922 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2.656 |
Grade 1 upgrades generated | 920 |
Grade 2 upgrades generated | 700 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 250 |
Grade 5 upgrades generated | 114 |
Crew |
|
Crew credits earned | 1.604.106.884 cr |
Crew hired | 1 |
Crew lost | 1 |