Perfil de overloaded_orama
(Python)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 882.711.357 cr |
Credits spent on ships | 130.458.649 cr |
Credits spent on outfitting | 243.448.929 cr |
Credits spent on repairs | 2.321.447 cr |
Credits spent on fuel | 18.692 cr |
Credits spent on munitions | 159.009 cr |
Insurance claims | 23 |
Total claim costs | 25.495.307 cr |
Combat |
|
Bounties claimed | 1.096 |
Profit from bounties | 158.107.019 cr |
Combat bonds | 161 |
Profit from combat bonds | 11.960.498 cr |
Assassinations | 25 |
Profit from assassinations | 11.226.688 cr |
Highest single reward | 417.276 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 5.500 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 173.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 6.817 cr |
Commodities smuggled | 19 |
Average profit | 379 cr |
Highest single transaction | 2.174 cr |
Trading |
|
Market network | 36 |
Trading profit | 37.937.201 cr |
Commodities traded | 7.857 |
Average profit | 289.597 cr |
Highest single transaction | 3.993.920 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3.296 |
Exploration |
|
Systems visited | 1.750 |
Profits from exploration | 281.855.004 cr |
Level 2 detailed scans | 9.997 |
Level 3 detailed scans | 9.996 |
Highest payout | 10.626.547 cr |
Total hyperspace distance | 83.511 a.l. |
Total hyperspace jumps | 2.160 |
Max distance from start | 12.507,15 a.l. |
Max distance from Sol | 12.466,30 a.l. |
Max distance from Colonia | 30.816,41 a.l. |
Approximate time played | 1W 5D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 28 |
Total VIPs delivered | 997 |
Total delivered | 1.025 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.813 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 129 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 44M 25S |
Time in gunner role | 11M 34S |
Time in fighter con role | 3M 38S |
Total credits accrued | 661.402 cr |