Perfil de ClintShepard
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 844.881.502 cr |
Credits spent on ships | 1.111.343.300 cr |
Credits spent on outfitting | 965.631.863 cr |
Credits spent on repairs | 2.796.880 cr |
Credits spent on fuel | 131.182 cr |
Credits spent on munitions | 313.833 cr |
Insurance claims | 9 |
Total claim costs | 45.650.541 cr |
Combat |
|
Bounties claimed | 356 |
Profit from bounties | 74.875.482 cr |
Combat bonds | 81 |
Profit from combat bonds | 5.393.947 cr |
Assassinations | 15 |
Profit from assassinations | 11.051.487 cr |
Highest single reward | 299.617 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 38.202 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 287.700 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 67.407 cr |
Commodities smuggled | 1 |
Average profit | 67.407 cr |
Highest single transaction | 67.407 cr |
Trading |
|
Market network | 35 |
Trading profit | 664.282.737 cr |
Commodities traded | 48.691 |
Average profit | 3.954.064 cr |
Highest single transaction | 74.456.272 cr |
Mining |
|
Profits from mining | 340.552.738 cr |
Minerals refined | 676 |
Materials collected | 2.776 |
Exploration |
|
Systems visited | 1.184 |
Profits from exploration | 60.304.658 cr |
Level 2 detailed scans | 4.740 |
Level 3 detailed scans | 4.739 |
Highest payout | 5.149.774 cr |
Total hyperspace distance | 88.591 a.l. |
Total hyperspace jumps | 1.659 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.210,55 a.l. |
Approximate time played | 3W 2D 1H 26M |
Passengers |
|
Total bulk passengers delivered | 567 |
Total VIPs delivered | 71 |
Total delivered | 638 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 277 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 3H 17M 39S |
Time in gunner role | 4M 8S |