Perfil de Eremir
(Anaconda)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1.173.026.226 cr |
Credits spent on ships | 437.709.092 cr |
Credits spent on outfitting | 353.316.958 cr |
Credits spent on repairs | 1.201.963 cr |
Credits spent on fuel | 130.691 cr |
Credits spent on munitions | 26.934 cr |
Insurance claims | 5 |
Total claim costs | 4.803.245 cr |
Combat |
|
Bounties claimed | 8 |
Profit from bounties | 1.072.640 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 63.920 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 23.530 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 120.800 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 12.314 cr |
Commodities smuggled | 37 |
Average profit | 3.079 cr |
Highest single transaction | 5.672 cr |
Trading |
|
Market network | 26 |
Trading profit | 764.203.545 cr |
Commodities traded | 88.680 |
Average profit | 3.727.822 cr |
Highest single transaction | 10.729.664 cr |
Mining |
|
Profits from mining | 1.736.516 cr |
Minerals refined | 14 |
Materials collected | 6.600 |
Exploration |
|
Systems visited | 2.079 |
Profits from exploration | 493.743.585 cr |
Level 2 detailed scans | 20.595 |
Level 3 detailed scans | 20.595 |
Highest payout | 10.912.595 cr |
Total hyperspace distance | 94.365 a.l. |
Total hyperspace jumps | 2.549 |
Max distance from start | 25.944,38 a.l. |
Max distance from Sol | 25.975,78 a.l. |
Max distance from Colonia | 22.435,84 a.l. |
Approximate time played | 2W 3D 1H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 30 |
Total delivered | 30 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 238.761 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 99 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 13.061 cr |
Crew hired | 2 |
Crew fired | 2 |