Perfil de transviolet
(Asp Explorer)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 1.449.227.253 cr |
Credits spent on ships | 295.791.524 cr |
Credits spent on outfitting | 536.733.574 cr |
Credits spent on repairs | 2.080.115 cr |
Credits spent on fuel | 324.802 cr |
Credits spent on munitions | 69.904 cr |
Insurance claims | 11 |
Total claim costs | 49.028.198 cr |
Combat |
|
Bounties claimed | 273 |
Profit from bounties | 34.648.239 cr |
Combat bonds | 24 |
Profit from combat bonds | 948.531 cr |
Assassinations | 8 |
Profit from assassinations | 3.460.635 cr |
Highest single reward | 1.608.600 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 89 |
Lifetime fines value | 221.173 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 58.000 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 47 |
Trading profit | 1.104.240.654 cr |
Commodities traded | 31.465 |
Average profit | 7.511.841 cr |
Highest single transaction | 117.387.912 cr |
Mining |
|
Profits from mining | 17.488.045 cr |
Minerals refined | 348 |
Materials collected | 3.034 |
Exploration |
|
Systems visited | 5.188 |
Profits from exploration | 418.791.765 cr |
Level 2 detailed scans | 11.278 |
Level 3 detailed scans | 11.278 |
Highest payout | 10.774.139 cr |
Total hyperspace distance | 242.490 a.l. |
Total hyperspace jumps | 6.066 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 3W 6D 7H 36M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 23 |
Total delivered | 25 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60.368 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 216 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 58S |
Time in gunner role | 6M 57S |
Total credits accrued | 111.370 cr |