Perfil de Rythmus Blaster
(Viper Mk IV)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32.292.343.412 cr |
Credits spent on ships | 2.458.763.750 cr |
Credits spent on outfitting | 8.868.802.590 cr |
Credits spent on repairs | 113.581.464 cr |
Credits spent on fuel | 1.488.897 cr |
Credits spent on munitions | 16.517.550 cr |
Insurance claims | 86 |
Total claim costs | 838.730.079 cr |
Combat |
|
Bounties claimed | 12.639 |
Profit from bounties | 2.659.410.870 cr |
Combat bonds | 6.652 |
Profit from combat bonds | 1.748.375.501 cr |
Assassinations | 615 |
Profit from assassinations | 1.013.844.030 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 1.237 |
Lifetime fines value | 4.358.753 cr |
Bounties received/earned | 1.954 |
Lifetime bounty value | 24.757.600 cr |
Highest bounty issued | 4.090.100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 564.546 cr |
Commodities smuggled | 126 |
Average profit | 62.727 cr |
Highest single transaction | 615.232 cr |
Trading |
|
Market network | 146 |
Trading profit | 4.870.264.705 cr |
Commodities traded | 136.315 |
Average profit | 8.650.559 cr |
Highest single transaction | 279.877.416 cr |
Mining |
|
Profits from mining | 7.203.845.819 cr |
Minerals refined | 7.558 |
Materials collected | 70.782 |
Exploration |
|
Systems visited | 17.646 |
Profits from exploration | 2.977.038.055 cr |
Level 2 detailed scans | 85.555 |
Level 3 detailed scans | 85.553 |
Highest payout | 18.598.067 cr |
Total hyperspace distance | 1.215.745 a.l. |
Total hyperspace jumps | 24.348 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 38W 3D 8M |
Passengers |
|
Total bulk passengers delivered | 1.046 |
Total VIPs delivered | 72 |
Total delivered | 1.118 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 435.970 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 14.099 |
Grade 1 upgrades generated | 1.824 |
Grade 2 upgrades generated | 2.411 |
Grade 3 upgrades generated | 3.292 |
Grade 4 upgrades generated | 3.826 |
Grade 5 upgrades generated | 2.746 |
Crew |
|
Crew credits earned | 2.207.046.986 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 4H 59M 45S |