Perfil de Highwaywarrior
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7.537.496.573 cr |
Credits spent on ships | 2.427.775.554 cr |
Credits spent on outfitting | 4.669.814.555 cr |
Credits spent on repairs | 60.656.491 cr |
Credits spent on fuel | 724.291 cr |
Credits spent on munitions | 2.551.942 cr |
Insurance claims | 262 |
Total claim costs | 356.420.876 cr |
Combat |
|
Bounties claimed | 7.166 |
Profit from bounties | 194.137.031 cr |
Combat bonds | 76 |
Profit from combat bonds | 2.692.787 cr |
Assassinations | 2 |
Profit from assassinations | 3.468.028 cr |
Highest single reward | 186.567 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 342 |
Lifetime fines value | 2.781.650 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 107.045 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 7.972.937 cr |
Commodities smuggled | 6.697 |
Average profit | 249.154 cr |
Highest single transaction | 548.276 cr |
Trading |
|
Market network | 231 |
Trading profit | 2.165.892.885 cr |
Commodities traded | 205.828 |
Average profit | 1.231.321 cr |
Highest single transaction | 175.931.804 cr |
Mining |
|
Profits from mining | 1.830.704.353 cr |
Minerals refined | 2.158 |
Materials collected | 22.968 |
Exploration |
|
Systems visited | 30.926 |
Profits from exploration | 3.525.537.846 cr |
Level 2 detailed scans | 59.831 |
Level 3 detailed scans | 117.002 |
Highest payout | 16.390.574 cr |
Total hyperspace distance | 1.635.611 a.l. |
Total hyperspace jumps | 36.614 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 33W 4D 11H 49M |
Passengers |
|
Total bulk passengers delivered | 5.855 |
Total VIPs delivered | 64 |
Total delivered | 5.919 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 41.236 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.005 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 204 |
Grade 5 upgrades generated | 369 |
Crew |
|
Crew credits earned | 96.467.921 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 59M 41S |
Time in gunner role | 2H 10M 18S |
Total credits accrued | 49.938 cr |