Perfil de Beekhool
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5.880.476.087 cr |
Credits spent on ships | 1.264.208.620 cr |
Credits spent on outfitting | 2.265.227.519 cr |
Credits spent on repairs | 3.614.237 cr |
Credits spent on fuel | 362.474 cr |
Credits spent on munitions | 960.206 cr |
Insurance claims | 16 |
Total claim costs | 65.629.540 cr |
Combat |
|
Bounties claimed | 885 |
Profit from bounties | 78.564.811 cr |
Combat bonds | 107 |
Profit from combat bonds | 5.830.265 cr |
Assassinations | 38 |
Profit from assassinations | 18.198.060 cr |
Highest single reward | 1.250.878 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 83.118 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 55.900 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 476.764 cr |
Commodities smuggled | 22 |
Average profit | 52.974 cr |
Highest single transaction | 178.320 cr |
Trading |
|
Market network | 61 |
Trading profit | 1.699.080.380 cr |
Commodities traded | 90.162 |
Average profit | 5.682.543 cr |
Highest single transaction | 117.278.104 cr |
Mining |
|
Profits from mining | 114.638.091 cr |
Minerals refined | 1.273 |
Materials collected | 8.727 |
Exploration |
|
Systems visited | 4.746 |
Profits from exploration | 1.456.622.055 cr |
Level 2 detailed scans | 26.534 |
Level 3 detailed scans | 26.533 |
Highest payout | 18.936.325 cr |
Total hyperspace distance | 193.939 a.l. |
Total hyperspace jumps | 6.346 |
Max distance from start | 35.540,68 a.l. |
Max distance from Sol | 35.569,15 a.l. |
Max distance from Colonia | 27.285,44 a.l. |
Approximate time played | 5W 1D 14H 27M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 2.511 |
Total delivered | 3.021 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1.853.932 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 756 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 69.142.783 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 11M 49S |
Time in gunner role | 12M 12S |
Total credits accrued | 267.578 cr |