Perfil de slip.n.slide
(Imperial Cutter)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1.559.310.800 cr |
Credits spent on ships | 815.096.440 cr |
Credits spent on outfitting | 1.438.226.386 cr |
Credits spent on repairs | 5.402.286 cr |
Credits spent on fuel | 371.665 cr |
Credits spent on munitions | 785.011 cr |
Insurance claims | 18 |
Total claim costs | 75.438.945 cr |
Combat |
|
Bounties claimed | 321 |
Profit from bounties | 46.760.508 cr |
Combat bonds | 128 |
Profit from combat bonds | 8.183.325 cr |
Assassinations | 56 |
Profit from assassinations | 25.190.022 cr |
Highest single reward | 710.889 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 366.557 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 809.600 cr |
Highest bounty issued | 501.500 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 441.022 cr |
Commodities smuggled | 212 |
Average profit | 73.504 cr |
Highest single transaction | 209.304 cr |
Trading |
|
Market network | 188 |
Trading profit | 1.400.865.894 cr |
Commodities traded | 134.945 |
Average profit | 2.949.191 cr |
Highest single transaction | 45.708.096 cr |
Mining |
|
Profits from mining | 223.821.588 cr |
Minerals refined | 1.322 |
Materials collected | 6.780 |
Exploration |
|
Systems visited | 2.336 |
Profits from exploration | 168.684.502 cr |
Level 2 detailed scans | 7.359 |
Level 3 detailed scans | 7.359 |
Highest payout | 9.180.956 cr |
Total hyperspace distance | 81.289 a.l. |
Total hyperspace jumps | 3.299 |
Max distance from start | 28.325,41 a.l. |
Max distance from Sol | 28.321,48 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 4W 4D 20H 41M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 442 |
Total delivered | 478 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 183.978 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 66.961.912 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |