Perfil de Chris Gi
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1.693.321.578 cr |
Credits spent on ships | 414.997.543 cr |
Credits spent on outfitting | 958.921.962 cr |
Credits spent on repairs | 1.332.338 cr |
Credits spent on fuel | 172.797 cr |
Credits spent on munitions | 218.679 cr |
Insurance claims | 5 |
Total claim costs | 23.140.786 cr |
Combat |
|
Bounties claimed | 143 |
Profit from bounties | 30.122.824 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 85.867 cr |
Highest single reward | 898.574 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 15.711 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 43.050 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 109.630 cr |
Commodities smuggled | 13 |
Average profit | 18.272 cr |
Highest single transaction | 91.052 cr |
Trading |
|
Market network | 34 |
Trading profit | 5.750.472 cr |
Commodities traded | 1.668 |
Average profit | 80.993 cr |
Highest single transaction | 1.058.645 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3.501 |
Exploration |
|
Systems visited | 1.696 |
Profits from exploration | 248.599.634 cr |
Level 2 detailed scans | 16.223 |
Level 3 detailed scans | 16.223 |
Highest payout | 9.000.568 cr |
Total hyperspace distance | 62.881 a.l. |
Total hyperspace jumps | 2.647 |
Max distance from start | 4.590,95 a.l. |
Max distance from Sol | 5.011,73 a.l. |
Max distance from Colonia | 26.092,90 a.l. |
Approximate time played | 4W 4D 9H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 20 |
Total delivered | 20 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 92.256 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 329 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 30 |