Perfil de deVeers
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.100.953.872 cr |
Credits spent on ships | 742.235.124 cr |
Credits spent on outfitting | 1.921.726.844 cr |
Credits spent on repairs | 8.003.975 cr |
Credits spent on fuel | 201.019 cr |
Credits spent on munitions | 430.293 cr |
Insurance claims | 25 |
Total claim costs | 98.182.553 cr |
Combat |
|
Bounties claimed | 699 |
Profit from bounties | 42.511.486 cr |
Combat bonds | 65 |
Profit from combat bonds | 6.219.406 cr |
Assassinations | 15 |
Profit from assassinations | 6.707.446 cr |
Highest single reward | 801.814 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 7.683.047 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 4.440 cr |
Highest bounty issued | 640 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 65 |
Trading profit | 812.194.208 cr |
Commodities traded | 34.793 |
Average profit | 3.961.923 cr |
Highest single transaction | 155.055.661 cr |
Mining |
|
Profits from mining | 460.427.377 cr |
Minerals refined | 780 |
Materials collected | 4.353 |
Exploration |
|
Systems visited | 2.403 |
Profits from exploration | 188.227.458 cr |
Level 2 detailed scans | 8.039 |
Level 3 detailed scans | 9.567 |
Highest payout | 6.853.677 cr |
Total hyperspace distance | 115.086 a.l. |
Total hyperspace jumps | 3.070 |
Max distance from start | 21.947,09 a.l. |
Max distance from Sol | 22.016,57 a.l. |
Max distance from Colonia | 24.946,87 a.l. |
Approximate time played | 3W 1D 19H 51M |
Passengers |
|
Total bulk passengers delivered | 2.820 |
Total VIPs delivered | 2.673 |
Total delivered | 5.493 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 97.743 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew credits earned | 17.659.170 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 28S |
Time in gunner role | 13M 10S |