Perfil de Taneth
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16.360.959.000 cr |
Credits spent on ships | 1.802.474.546 cr |
Credits spent on outfitting | 5.745.821.174 cr |
Credits spent on repairs | 44.113.212 cr |
Credits spent on fuel | 701.157 cr |
Credits spent on munitions | 6.413.281 cr |
Insurance claims | 120 |
Total claim costs | 1.500.979.225 cr |
Combat |
|
Bounties claimed | 2.069 |
Profit from bounties | 460.046.812 cr |
Combat bonds | 1.892 |
Profit from combat bonds | 5.333.939.486 cr |
Assassinations | 24 |
Profit from assassinations | 19.572.223 cr |
Highest single reward | 1.594.197 cr |
Skimmers killed | 124 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 4.161.659 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 98.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 8.644 cr |
Commodities smuggled | 1 |
Average profit | 8.644 cr |
Highest single transaction | 8.644 cr |
Trading |
|
Market network | 57 |
Trading profit | 1.395.883.639 cr |
Commodities traded | 67.765 |
Average profit | 4.142.088 cr |
Highest single transaction | 88.039.237 cr |
Mining |
|
Profits from mining | 352.233.009 cr |
Minerals refined | 1.618 |
Materials collected | 34.220 |
Exploration |
|
Systems visited | 9.690 |
Profits from exploration | 3.579.123.296 cr |
Level 2 detailed scans | 71.207 |
Level 3 detailed scans | 71.205 |
Highest payout | 18.416.106 cr |
Total hyperspace distance | 553.560 a.l. |
Total hyperspace jumps | 13.263 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 10W 5D 19M |
Passengers |
|
Total bulk passengers delivered | 4.272 |
Total VIPs delivered | 106 |
Total delivered | 4.378 |
Total ejected | 224 |
Search and Rescue |
|
Total items rescued | 87 |
Total profit | 2.969.359 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4.781 |
Grade 1 upgrades generated | 532 |
Grade 2 upgrades generated | 578 |
Grade 3 upgrades generated | 795 |
Grade 4 upgrades generated | 874 |
Grade 5 upgrades generated | 2.002 |
Crew |
|
Crew credits earned | 5.284.631.262 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 13H 21M 1S |
Time in gunner role | 16M 46S |
Time in fighter con role | 11M 13S |