Perfil de Fraximus
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.994.702.248 cr |
Credits spent on ships | 658.513.900 cr |
Credits spent on outfitting | 2.392.751.739 cr |
Credits spent on repairs | 13.408.419 cr |
Credits spent on fuel | 350.904 cr |
Credits spent on munitions | 1.622.387 cr |
Insurance claims | 33 |
Total claim costs | 222.318.707 cr |
Combat |
|
Bounties claimed | 1.818 |
Profit from bounties | 132.794.974 cr |
Combat bonds | 111 |
Profit from combat bonds | 6.793.951 cr |
Assassinations | 17 |
Profit from assassinations | 6.540.418 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 567 |
Crime |
|
Fines issued | 169 |
Lifetime fines value | 17.896.688 cr |
Bounties received/earned | 359 |
Lifetime bounty value | 203.990 cr |
Highest bounty issued | 9.860 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 47.324.880 cr |
Commodities smuggled | 1.670 |
Average profit | 985.935 cr |
Highest single transaction | 22.984.585 cr |
Trading |
|
Market network | 102 |
Trading profit | 1.542.826.928 cr |
Commodities traded | 15.773 |
Average profit | 3.571.359 cr |
Highest single transaction | 201.264.336 cr |
Mining |
|
Profits from mining | 1.061.689.944 cr |
Minerals refined | 1.304 |
Materials collected | 14.825 |
Exploration |
|
Systems visited | 3.512 |
Profits from exploration | 691.787.500 cr |
Level 2 detailed scans | 21.823 |
Level 3 detailed scans | 22.642 |
Highest payout | 12.154.469 cr |
Total hyperspace distance | 106.381 a.l. |
Total hyperspace jumps | 5.220 |
Max distance from start | 5.404,65 a.l. |
Max distance from Sol | 5.393,62 a.l. |
Max distance from Colonia | 27.380,91 a.l. |
Approximate time played | 8W 3D 9H 4M |
Passengers |
|
Total bulk passengers delivered | 1.400 |
Total VIPs delivered | 3.902 |
Total delivered | 5.302 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 126 |
Total profit | 2.288.466 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 821 |
Grade 1 upgrades generated | 190 |
Grade 2 upgrades generated | 162 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 148 |
Grade 5 upgrades generated | 97 |
Crew |
|
Crew credits earned | 509.318.852 cr |
Crew hired | 11 |
Crew fired | 5 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 16H 39M 49S |
Time in gunner role | 33M 16S |