Perfil de Saeon
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.892.183.988 cr |
Credits spent on ships | 729.666.769 cr |
Credits spent on outfitting | 1.679.826.539 cr |
Credits spent on repairs | 9.468.177 cr |
Credits spent on fuel | 104.910 cr |
Credits spent on munitions | 624.791 cr |
Insurance claims | 57 |
Total claim costs | 127.720.132 cr |
Combat |
|
Bounties claimed | 3.242 |
Profit from bounties | 217.473.724 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 2.650.012 cr |
Highest single reward | 338.460 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 201.586 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 28.035 cr |
Highest bounty issued | 7.500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 92.426 cr |
Commodities smuggled | 85 |
Average profit | 15.404 cr |
Highest single transaction | 57.200 cr |
Trading |
|
Market network | 73 |
Trading profit | 15.521.025 cr |
Commodities traded | 5.563 |
Average profit | 47.033 cr |
Highest single transaction | 1.679.904 cr |
Mining |
|
Profits from mining | 2.887.177 cr |
Minerals refined | 810 |
Materials collected | 10.674 |
Exploration |
|
Systems visited | 18.501 |
Profits from exploration | 2.520.668.226 cr |
Level 2 detailed scans | 17.891 |
Level 3 detailed scans | 155.058 |
Highest payout | 14.007.102 cr |
Total hyperspace distance | 1.028.112 a.l. |
Total hyperspace jumps | 19.926 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 48.008,41 a.l. |
Approximate time played | 10W 4D 11H 29M |
Passengers |
|
Total bulk passengers delivered | 33 |
Total VIPs delivered | 16 |
Total delivered | 49 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1.134 |
Grade 1 upgrades generated | 295 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 418 |
Crew |
|
Crew credits earned | 82.234.001 cr |
Crew hired | 137 |
Crew fired | 133 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 26M 20S |
Time in gunner role | 1H 8M 32S |
Time in fighter con role | 1M 4S |