Perfil de Tarm Wallunga
(Anaconda)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4.830.677.117 cr |
Credits spent on ships | 986.604.279 cr |
Credits spent on outfitting | 2.264.342.744 cr |
Credits spent on repairs | 15.841.206 cr |
Credits spent on fuel | 1.141.570 cr |
Credits spent on munitions | 5.284.006 cr |
Insurance claims | 88 |
Total claim costs | 271.826.463 cr |
Combat |
|
Bounties claimed | 1.081 |
Profit from bounties | 55.636.670 cr |
Combat bonds | 1.471 |
Profit from combat bonds | 57.483.809 cr |
Assassinations | 39 |
Profit from assassinations | 42.057.822 cr |
Highest single reward | 1.293.489 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 188 |
Lifetime fines value | 1.067.394 cr |
Bounties received/earned | 357 |
Lifetime bounty value | 1.026.295 cr |
Highest bounty issued | 140.000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 4.489.204 cr |
Commodities smuggled | 819 |
Average profit | 39.727 cr |
Highest single transaction | 525.360 cr |
Trading |
|
Market network | 166 |
Trading profit | 2.490.422.305 cr |
Commodities traded | 68.306 |
Average profit | 2.782.595 cr |
Highest single transaction | 199.133.640 cr |
Mining |
|
Profits from mining | 2.400.054.479 cr |
Minerals refined | 2.687 |
Materials collected | 9.367 |
Exploration |
|
Systems visited | 10.825 |
Profits from exploration | 384.379.086 cr |
Level 2 detailed scans | 11.163 |
Level 3 detailed scans | 37.833 |
Highest payout | 3.098.093 cr |
Total hyperspace distance | 381.291 a.l. |
Total hyperspace jumps | 17.529 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.357,65 a.l. |
Approximate time played | 11W 5D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 276 |
Total VIPs delivered | 893 |
Total delivered | 1.169 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 78.213 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 904 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 266 |
Grade 4 upgrades generated | 139 |
Grade 5 upgrades generated | 118 |
Crew |
|
Crew credits earned | 2.867.745 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 23H 16M 45S |
Time in gunner role | 3M 23S |