Perfil de Elrik
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3.588.209.196 cr |
Credits spent on ships | 896.914.090 cr |
Credits spent on outfitting | 2.258.866.240 cr |
Credits spent on repairs | 34.360.886 cr |
Credits spent on fuel | 409.800 cr |
Credits spent on munitions | 4.120.938 cr |
Insurance claims | 77 |
Total claim costs | 108.058.821 cr |
Combat |
|
Bounties claimed | 998 |
Profit from bounties | 32.033.094 cr |
Combat bonds | 1.747 |
Profit from combat bonds | 77.337.616 cr |
Assassinations | 33 |
Profit from assassinations | 9.218.639 cr |
Highest single reward | 349.650 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 184 |
Lifetime fines value | 1.507.327 cr |
Bounties received/earned | 355 |
Lifetime bounty value | 792.690 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 54.580 cr |
Commodities smuggled | 75 |
Average profit | 2.729 cr |
Highest single transaction | 30.605 cr |
Trading |
|
Market network | 74 |
Trading profit | 1.488.439.612 cr |
Commodities traded | 16.357 |
Average profit | 2.895.797 cr |
Highest single transaction | 491.979.488 cr |
Mining |
|
Profits from mining | 1.430.072.514 cr |
Minerals refined | 4.883 |
Materials collected | 13.847 |
Exploration |
|
Systems visited | 16.061 |
Profits from exploration | 1.132.061.543 cr |
Level 2 detailed scans | 16.741 |
Level 3 detailed scans | 34.455 |
Highest payout | 8.462.380 cr |
Total hyperspace distance | 932.598 a.l. |
Total hyperspace jumps | 18.405 |
Max distance from start | 65.299,19 a.l. |
Max distance from Sol | 65.356,04 a.l. |
Max distance from Colonia | 50.008,05 a.l. |
Approximate time played | 8W 6D 15H 20M |
Passengers |
|
Total bulk passengers delivered | 949 |
Total VIPs delivered | 249 |
Total delivered | 1.198 |
Total ejected | 38 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.442 |
Grade 1 upgrades generated | 389 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 255 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 346.940.472 cr |
Crew hired | 21 |
Crew fired | 16 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 10H 18M 29S |
Time in gunner role | 1M |