Perfil de Lunchmoney
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.175.046.171 cr |
Credits spent on ships | 1.563.275.285 cr |
Credits spent on outfitting | 2.860.189.906 cr |
Credits spent on repairs | 39.119.097 cr |
Credits spent on fuel | 717.797 cr |
Credits spent on munitions | 2.046.436 cr |
Insurance claims | 63 |
Total claim costs | 95.863.537 cr |
Combat |
|
Bounties claimed | 7.439 |
Profit from bounties | 229.614.993 cr |
Combat bonds | 2.668 |
Profit from combat bonds | 83.665.581 cr |
Assassinations | 395 |
Profit from assassinations | 204.584.940 cr |
Highest single reward | 1.687.000 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 619 |
Lifetime fines value | 5.913.760 cr |
Bounties received/earned | 1.432 |
Lifetime bounty value | 6.672.185 cr |
Highest bounty issued | 13.415 cr |
Smuggling |
|
Black market network | 105 |
Black market profit | 10.123.302 cr |
Commodities smuggled | 5.459 |
Average profit | 17.217 cr |
Highest single transaction | 915.680 cr |
Trading |
|
Market network | 706 |
Trading profit | 289.848.862 cr |
Commodities traded | 236.703 |
Average profit | 140.567 cr |
Highest single transaction | 52.230.696 cr |
Mining |
|
Profits from mining | 101.400.732 cr |
Minerals refined | 3.014 |
Materials collected | 16.215 |
Exploration |
|
Systems visited | 7.240 |
Profits from exploration | 383.728.668 cr |
Level 2 detailed scans | 6.106 |
Level 3 detailed scans | 41.083 |
Highest payout | 4.186.277 cr |
Total hyperspace distance | 277.227 a.l. |
Total hyperspace jumps | 12.965 |
Max distance from start | 25.855,91 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.441,50 a.l. |
Approximate time played | 14W 1D 11H 4M |
Passengers |
|
Total bulk passengers delivered | 222 |
Total VIPs delivered | 409 |
Total delivered | 631 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 945.677 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 715 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 157 |
Grade 4 upgrades generated | 155 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 66.078.353 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |