Perfil de SIX-SHOOTER
(Type-9 Heavy)
Federation: Warrant Officer
Empire: King
Balance |
|
---|---|
Current assets | 2.748.770.829 cr |
Credits spent on ships | 1.015.909.400 cr |
Credits spent on outfitting | 1.583.003.073 cr |
Credits spent on repairs | 19.211.340 cr |
Credits spent on fuel | 269.621 cr |
Credits spent on munitions | 603.551 cr |
Insurance claims | 14 |
Total claim costs | 36.080.623 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 21.880.456 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 10.000 cr |
Highest single reward | 227.240 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 101.042 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 18.770 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 216.524 cr |
Commodities smuggled | 123 |
Average profit | 19.684 cr |
Highest single transaction | 113.211 cr |
Trading |
|
Market network | 132 |
Trading profit | 946.443.179 cr |
Commodities traded | 63.327 |
Average profit | 2.136.441 cr |
Highest single transaction | 280.655.924 cr |
Mining |
|
Profits from mining | 178.007.715 cr |
Minerals refined | 754 |
Materials collected | 9.647 |
Exploration |
|
Systems visited | 13.892 |
Profits from exploration | 1.278.471.145 cr |
Level 2 detailed scans | 20.942 |
Level 3 detailed scans | 25.290 |
Highest payout | 10.757.149 cr |
Total hyperspace distance | 600.274 a.l. |
Total hyperspace jumps | 15.143 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 9W 4D 2H 50M |
Passengers |
|
Total bulk passengers delivered | 1.548 |
Total VIPs delivered | 444 |
Total delivered | 1.992 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 201.014 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 419 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 104 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 21.282.248 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 15H 41M 47S |
Time in gunner role | 10M 56S |
Time in fighter con role | 45M 16S |
Total credits accrued | 95.680 cr |