Perfil de Myrakel
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3.126.001.907 cr |
Credits spent on ships | 546.739.984 cr |
Credits spent on outfitting | 1.098.376.619 cr |
Credits spent on repairs | 13.190.172 cr |
Credits spent on fuel | 34.368 cr |
Credits spent on munitions | 234.659 cr |
Insurance claims | 20 |
Total claim costs | 126.777.233 cr |
Combat |
|
Bounties claimed | 335 |
Profit from bounties | 5.441.936 cr |
Combat bonds | 2 |
Profit from combat bonds | 105.839 cr |
Assassinations | 25 |
Profit from assassinations | 3.044.743 cr |
Highest single reward | 162.620 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 230.110 cr |
Bounties received/earned | 212 |
Lifetime bounty value | 174.900 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 161.128 cr |
Commodities smuggled | 36 |
Average profit | 14.648 cr |
Highest single transaction | 59.615 cr |
Trading |
|
Market network | 116 |
Trading profit | 3.230.174.143 cr |
Commodities traded | 20.137 |
Average profit | 7.897.736 cr |
Highest single transaction | 391.085.640 cr |
Mining |
|
Profits from mining | 3.221.377.139 cr |
Minerals refined | 4.916 |
Materials collected | 9.243 |
Exploration |
|
Systems visited | 2.384 |
Profits from exploration | 119.681.094 cr |
Level 2 detailed scans | 10.106 |
Level 3 detailed scans | 10.077 |
Highest payout | 4.947.429 cr |
Total hyperspace distance | 67.920 a.l. |
Total hyperspace jumps | 3.375 |
Max distance from start | 2.652,43 a.l. |
Max distance from Sol | 2.552,46 a.l. |
Max distance from Colonia | 24.425,12 a.l. |
Approximate time played | 4W 5D 19H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 88 |
Total delivered | 88 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 543.167 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 332 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 4H 16M 37S |
Time in gunner role | 26M 14S |