Perfil de Just Call Me Dave
(Dolphin)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9.476.928.742 cr |
Credits spent on ships | 1.564.233.028 cr |
Credits spent on outfitting | 3.998.546.066 cr |
Credits spent on repairs | 22.637.269 cr |
Credits spent on fuel | 550.377 cr |
Credits spent on munitions | 1.853.783 cr |
Insurance claims | 44 |
Total claim costs | 79.451.353 cr |
Combat |
|
Bounties claimed | 3.488 |
Profit from bounties | 206.429.601 cr |
Combat bonds | 867 |
Profit from combat bonds | 33.528.836 cr |
Assassinations | 38 |
Profit from assassinations | 21.185.306 cr |
Highest single reward | 445.765 cr |
Skimmers killed | 304 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 92.688 cr |
Bounties received/earned | 493 |
Lifetime bounty value | 78.615 cr |
Highest bounty issued | 4.675 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 265.054 cr |
Commodities smuggled | 75 |
Average profit | 12.622 cr |
Highest single transaction | 55.446 cr |
Trading |
|
Market network | 170 |
Trading profit | 4.893.389.391 cr |
Commodities traded | 104.510 |
Average profit | 3.822.960 cr |
Highest single transaction | 734.623.232 cr |
Mining |
|
Profits from mining | 4.612.345.005 cr |
Minerals refined | 5.852 |
Materials collected | 25.040 |
Exploration |
|
Systems visited | 31.823 |
Profits from exploration | 3.485.426.444 cr |
Level 2 detailed scans | 72.935 |
Level 3 detailed scans | 76.826 |
Highest payout | 10.586.821 cr |
Total hyperspace distance | 1.442.091 a.l. |
Total hyperspace jumps | 34.696 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 4D 4H 44M |
Passengers |
|
Total bulk passengers delivered | 1.746 |
Total VIPs delivered | 2.190 |
Total delivered | 3.936 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 820 |
Total profit | 30.741.486 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2.258 |
Grade 1 upgrades generated | 401 |
Grade 2 upgrades generated | 350 |
Grade 3 upgrades generated | 505 |
Grade 4 upgrades generated | 466 |
Grade 5 upgrades generated | 536 |
Crew |
|
Crew credits earned | 50 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 10M 6S |
Time in gunner role | 55M 8S |