Perfil de Player2
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3.390.008.435 cr |
Credits spent on ships | 1.022.008.613 cr |
Credits spent on outfitting | 2.148.801.497 cr |
Credits spent on repairs | 6.636.948 cr |
Credits spent on fuel | 1.173.128 cr |
Credits spent on munitions | 1.716.359 cr |
Insurance claims | 9 |
Total claim costs | 17.621.911 cr |
Combat |
|
Bounties claimed | 2.627 |
Profit from bounties | 99.374.525 cr |
Combat bonds | 3.305 |
Profit from combat bonds | 98.729.165 cr |
Assassinations | 48 |
Profit from assassinations | 6.106.706 cr |
Highest single reward | 556.161 cr |
Skimmers killed | 304 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 2.028.723 cr |
Bounties received/earned | 113 |
Lifetime bounty value | 216.900 cr |
Highest bounty issued | 10.945 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1.816.409 cr |
Commodities smuggled | 1.130 |
Average profit | 75.684 cr |
Highest single transaction | 711.480 cr |
Trading |
|
Market network | 320 |
Trading profit | 1.954.852.565 cr |
Commodities traded | 286.896 |
Average profit | 1.118.977 cr |
Highest single transaction | 394.880.000 cr |
Mining |
|
Profits from mining | 1.115.033.219 cr |
Minerals refined | 2.459 |
Materials collected | 24.588 |
Exploration |
|
Systems visited | 3.292 |
Profits from exploration | 43.862.566 cr |
Level 2 detailed scans | 6.224 |
Level 3 detailed scans | 6.230 |
Highest payout | 1.051.254 cr |
Total hyperspace distance | 136.267 a.l. |
Total hyperspace jumps | 7.367 |
Max distance from start | 5.541,78 a.l. |
Max distance from Sol | 5.491,79 a.l. |
Max distance from Colonia | 22.594,99 a.l. |
Approximate time played | 12W 2D 11H 26M |
Passengers |
|
Total bulk passengers delivered | 3.711 |
Total VIPs delivered | 1.494 |
Total delivered | 5.205 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 130.351 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1.892 |
Grade 1 upgrades generated | 252 |
Grade 2 upgrades generated | 262 |
Grade 3 upgrades generated | 429 |
Grade 4 upgrades generated | 501 |
Grade 5 upgrades generated | 448 |
Crew |
|
Crew credits earned | 227.723.718 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 24S |