Perfil de Aquizit
(Asp Explorer)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 756.684.712 cr |
Credits spent on ships | 597.629.772 cr |
Credits spent on outfitting | 876.206.609 cr |
Credits spent on repairs | 1.368.475 cr |
Credits spent on fuel | 86.824 cr |
Credits spent on munitions | 69.186 cr |
Insurance claims | 3 |
Total claim costs | 64.710.384 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 12.684 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 232.543 cr |
Highest single reward | 11.815 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3.250 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1.000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 541.276.701 cr |
Commodities traded | 863 |
Average profit | 7.623.616 cr |
Highest single transaction | 65.305.128 cr |
Mining |
|
Profits from mining | 539.695.194 cr |
Minerals refined | 429 |
Materials collected | 849 |
Exploration |
|
Systems visited | 4.157 |
Profits from exploration | 372.400.568 cr |
Level 2 detailed scans | 15.115 |
Level 3 detailed scans | 16.645 |
Highest payout | 11.907.361 cr |
Total hyperspace distance | 181.551 a.l. |
Total hyperspace jumps | 4.575 |
Max distance from start | 21.981,08 a.l. |
Max distance from Sol | 22.050,24 a.l. |
Max distance from Colonia | 29.241,27 a.l. |
Approximate time played | 2W 16H 1M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 9 |
Total delivered | 28 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 47 |
Grade 1 upgrades generated | 25 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 3 |
Crew |
|
Crew credits earned | 5.745.989 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 16H 39M |
Time in gunner role | 2M 38S |