Perfil de Renderer
(Krait MkII)
Federation: Lt. Commander
Empire: King
Balance |
|
---|---|
Current assets | 4.760.178.297 cr |
Credits spent on ships | 891.026.975 cr |
Credits spent on outfitting | 1.853.293.280 cr |
Credits spent on repairs | 4.100.659 cr |
Credits spent on fuel | 538.980 cr |
Credits spent on munitions | 2.335.454 cr |
Insurance claims | 13 |
Total claim costs | 37.050.484 cr |
Combat |
|
Bounties claimed | 11.376 |
Profit from bounties | 714.458.341 cr |
Combat bonds | 7 |
Profit from combat bonds | 147.200 cr |
Assassinations | 20 |
Profit from assassinations | 640.423 cr |
Highest single reward | 846.004 cr |
Skimmers killed | 441 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 176.858 cr |
Bounties received/earned | 87 |
Lifetime bounty value | 65.950 cr |
Highest bounty issued | 11.135 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 119.447 cr |
Commodities smuggled | 307 |
Average profit | 9.188 cr |
Highest single transaction | 42.075 cr |
Trading |
|
Market network | 191 |
Trading profit | 522.007.620 cr |
Commodities traded | 119.996 |
Average profit | 513.282 cr |
Highest single transaction | 70.066.106 cr |
Mining |
|
Profits from mining | 150.923.873 cr |
Minerals refined | 2.250 |
Materials collected | 20.194 |
Exploration |
|
Systems visited | 19.793 |
Profits from exploration | 1.429.474.654 cr |
Level 2 detailed scans | 10.471 |
Level 3 detailed scans | 276.938 |
Highest payout | 6.928.127 cr |
Total hyperspace distance | 851.465 a.l. |
Total hyperspace jumps | 22.845 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 16W 6D 5H 50M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 18 |
Total delivered | 18 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 973.951 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1.356 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 268 |
Grade 4 upgrades generated | 265 |
Grade 5 upgrades generated | 514 |
Crew |
|
Crew credits earned | 55.128.821 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 17M 45S |
Time in gunner role | 1H 19M 1S |
Total credits accrued | 289.732 cr |